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Because we are aware of the value of Android™ applications in the world of telecommunications, because we know that Android devices are on the increase and developing fast worldwide and because we know that it facilitates our lives, we determined to launch this training program. We intend to provide comprehensive and integrated Android IT courses for different levels of trainees.

 

What Will You Learn :

Java SE Programming
Android Applications Development

Who Should Attend :

This course is designed for software developers or anyone interested in building Android applications. However, computer programming experience in any language is required before taking this course in order to benefit from it to the most. 

 

Program Duration: 60 hours
Program Language: English / Arabic
Location: EPSILON TRAINING CENTER | Head Office

 

Participants will be granted a completion certificate from Epsilon Training Institute, USA if they attend a minimum of 80 percent of the direct contact hours of the Program and after fulfilling program requirements (passing both Final Exam and Project to obtain the Certificate)

 

Course Outline

  • Java SE 
Problem-solving
What is a problem
How to solve a problem in a structured way
Define the role of soft skills to be a problem solver
Computing Theory
Define what is meant be software and apps
Define terms such as IT and Computing
Describe the general phases of software development
Programming Basics
(Define IPO (Input – Process – Output
Describe structured programming.
Describe Role of pseudocode in solving problems
Java Overview
Introduction to the origins and history of java
Define the Java Virtual Machine and the runtime environment.
Define the compilation and running of Java programs
Why java is used for developing android apps and its benefits.
Defines data types
Define Arrays.
Define operators
Object Orientation Concepts
How to think in objects
Define objects and class
Define four pillars of object-oriented concepts which are
Abstraction
Encapsulation
Inheritance.
Polymorphism
 Define abstract classes and interfaces
Data Structures
How to handle array problems and issues
Define sets, lists, and maps
Define how to use the java collection framework classes and algorithms
Handling data that is unique
Define new ways of structuring data based on their order
Generics
How to write a generic class and method
Show how to write code that operates on general data structures using Generics
Show how to write code that operates on general data structures
Prevent run time errors due to incorrect data type detection
multithreading
Define threads
Define executor services
How to write fast apps by using multicores mobiles processor
Exceptions
Define exceptions and errors
Show the different actions and procedures to catch failures during run time
  • ANDROID

Android Overview
What is Android and why Android
Android Market and versions.
What is android stack and SDK
Introduction to the android studio.
Starting a new android project.
Demonstrate basic Android project structure through hello world app.
Application Basics, Activities and Intents
Android package and manifest file.
Activity life cycle.
Define intents
Saving and restoring activity information.
Using buttons and text views.
Launching activity from an event.
Using implicit intents for creating an activity.
Passing primitive data between activities.
How to make Voice calling
How to Send SMS
How to show dialogs and alerts
How to work with Gallery.
How to work with contacts.
Layouts and Views
Define material Design concepts.
Define different types of layout (constraint layout, LinearLayout, RelativeLayout, TableLayout ).
Listviews and recyclerviews.
Using different widgets (date picker, time picker, spinner, custom buttons, edit text, checkbox, radio buttons, toggle button, rating bar).
Creating Actionbar  (ToolBar)
Working With Actionbar listener
Adding SearchView ActionBar
Creating Custom ActionBar
Creating Swipe Screens Using ViewPager
Using Fragment
Creating themes and styles
Handle various touch events.
Media and Animation
Data Storage and Databases
SQLite
Define shared preference
Realm Database or any other 3rd party database
Threads, Services, and Alerts
How to make apps faster and more user responsive
Using toasts and alerts.
Creating a self-contained service.
Define broadcast receivers
Show app notifications in the status bar.
Location and Communication
How to get current location through GPS and satellite.
How to get current location through cellular towers.
How to show your location on the map.
Showing Google map
Pointing a Custom Markers on map
Calling web service
Consuming web service with XML and JSON
Parsing and extracting data
Gson Library (3rd party)
Connect to the internet via HTTP connection/HTTP connection
Creating Download Dialog using AsynchTask
HTTPConnection using Post / Get
Creating a Background Service
Creating and running Background Service
Create schedule background Service
Connecting to backend cloud servers
Role of Java EE, PHP or C# in building your backend server.
Firebase
Integrate your app with Facebook
Creating Applications For Tablet UI
Localization
Let your app work in different languages
Resource Manager
Support multiple screens
Support landscape and portrait
Support regions and cultures
Material Design
Broadcast Receiver ( Application Listener)
Listen to Device events Calls, SMS, Battery status..etc.)
Listen to Boot Actions
Signing & Publishing To Google Play Store
Sign your APK
Creating Google Publisher Account
Prepare your App information
Legal and not Legal
Submitting your APP

 

 

Course Curriculum

Problem solving
Computing Theory
Programming Basics
Java Overview
Object Orientation Concepts
Data Structures
Generics
multi threading
Exceptions
Android Overview
Application Basics , Activities and Intents
Layouts and Views
Media and Animation
Data Storage and Databases
Threads , Services and Alerts
Location and Communication
Broadcast Receiver ( Application Listener)
Signing & Publishing To Google Play Store

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